Rats in the
is a roleplaying game of cosmic horror, inspired by the writings
of H.P Lovecraft but
it does not use HPL's Mythos (though it's pretty easy to run classic Call of Cthulhu-like adventures with the system).
The game system is inspired by classics like Advanced Fighting Fantasy
and more recent titles like Maze Rats
or Into the Odd
- Roll 2D6, add an attribute and get a result superior or equal to 8 to succeed.
By default, the game is set in the roaring 20's but an appendix allows you
to create medieval characters. A Sci-fi setting is on the way as well
(without aliens or haunted derelict ships, we promise!).
Rats in the Walls
was the product of multiple things:
So go grab the game, it's pay what you want!
- As much as I appreciate the simplicity of Call of Cthulhu's BRP system, I wanted something even simplier, without the burden of dozens and dozens of skills and sub-systems.
- At the same time I didn't want to write a "one-shot only" game. These are a dime a dozen, especially in the horror genre. I wanted the characters to be able to evolve in long-term campaigns.
- I wanted to help the GM to create his own investigations/horror adventures and to help him run these kind of games as well.